
Starting a game is exciting. Finishing it is hard. Somewhere between those two points, a lot of new developers lose steam. Maybe the game gets too complex. Maybe real life gets in the way. Or maybe the fun wears off when it turns into work.
Here’s how to keep going when the excitement fades and the grind kicks in.
Set a Small, Clear Goal
The number one reason people quit is because they bite off too much. Do not try to build an open-world RPG for your first project. Make something you can actually finish.
Decide on one specific goal. Not “build a cool game.” More like “make a simple platformer with three levels.” If your goal is clear and small, you will know when you are done. That clarity is motivating.
Break It Down Into Tasks
A game is not built all at once. Break it into smaller parts. Instead of saying “work on combat system,” write down things like:
- Create player attack animation
- Add hit detection
- Spawn enemy when button is pressed
Each finished task gives you momentum. A long to-do list becomes manageable when you knock out one item at a time.
Track Progress Visually
Use a whiteboard, Trello board, or even sticky notes. Physically moving a task from “To Do” to “Done” feels good. It turns abstract progress into something real.
If you do not track progress, it is easy to feel like you are getting nowhere. A visible record reminds you how far you have come.
Build a Routine
Waiting for inspiration is a trap. Make a habit of working on your game, even if it is just 30 minutes a day. Set a specific time. Show up whether you feel like it or not.
Momentum comes from consistency, not mood.
Show Your Work
Sharing progress is powerful. Post screenshots on forums, devlogs, or social media. When people like or comment on your work, it gives you a reason to keep going.
You do not need a huge following. Even one person saying “That looks cool” can push you through a rough patch.
Cut Features Without Guilt
Your game does not need every idea you dreamed up. If a feature is dragging you down, cut it. The goal is to finish, not to build something perfect.
Keep what works. Drop what gets in the way.
Take Breaks Without Quitting
Sometimes you hit a wall. That is normal. Take a break. Go for a walk, play a game, or work on something else for a day or two.
But set a return date. Do not let a short break turn into quitting.
Remember Why You Started
When you get frustrated, remind yourself why you wanted to make this game in the first place. Was it to learn something new? Tell a story? Make something your friends can play?
Keep that reason in mind. Write it down if you have to. Motivation comes from purpose, not pressure.
Final Thoughts
You will feel stuck. You will feel bored. You will think about quitting. That is all part of the process. The people who finish games are not the ones who stay excited the whole time. They are the ones who keep going anyway.
Do not wait for motivation. Build it. Show up. Put in the work. Finish your game. NoobGame.dev is here to help you cross the finish line.